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The growables UI was pretty out-dated as far as the popups went and lacked the ability to easily add more functionality and features/information to them. So we've completely re-done the UI from scratch, having shiny new modals for everything! Alongside this are some quality of life updates and some nice daily free instant grows for users! Lets go through whats changed in a list below, then show you with a nice little GIF.
![]() A lot changed with this update even though it might not look like it - so there's bound to be bugs. Please report them either in the comments of this post or on the discord, and I'll look into fixing them ASAP. Hope you enjoy the new Growables experience. :) 13 Comments |
Bead Bribery For every 25 beads purchased, choose a free khimbit-to-khimera overlay or growable-to-khimera overlay! OR For every 35 beads purchased, submit your favourite growable, suggest three small edits for Onyx to choose from, and get a growable+ overlay! Examples of suggestions could be a collar, a butterfly, sparkles, etc. Rules for Khimbit to Khimera overlays can be found here, please read carefully! Growable to khimera overlays are similar, except that the growable is not "consumed" in the process. If you are not sure about what the "under" base should be, please ask a staff member! 0 Comments |
We're glad that everyone seems to be enjoying the new changes and improvements to the Growables system, and we would love to invest a lot more site resources into this! We have a ton of fun ideas, the first of which is the upcoming "wearable growables" feature, coming soon! You may have already noticed the new growable area, Thimble's Treetop. ![]() Growable Wearables Growable wearables refers to static accessories for khimeras, meaning base-specific wearables that lock onto the base and move with the base when it is moved in deco (think jewelry, glows, unicorn horns, bridles etc). These items will be grown from "patterns" in the new Thimble's Treetop growable area. These will function just the same as previous growables, with one new twist - each pattern will be limited to a certain number of harvests from each line. That means if you buy a pattern and grow it, you can grow unlimited numbers of generations in your garden, but can only *create as items* x number of finished items from each starter pattern. Once you have created your last pattern, all extraneous patterns will be automatically deleted by the site and will never clog up your inventory! Changes to Existing Growables Now, some of you have already been around for this discussion in the Lounge, but I'm going to lay it out here so everyone can have a chance to read it. You may have been wondering why we don't have new growables very often or do more with the system, since it has endless possibilities. One reason has been our lack of a programmer with the skills to work on it, but we've also been constrained heavily by the fact that growables are a feature that is all take and no give, from the perspective of hosting and maintaining the site. I would estimate that we spend at least $150 a month and likely closer to $200 simply to host the legion of completed growables, eggs, and seeds that exist on the server. That's EVERY month. In contrast, growables generate almost no income for the site at all because of the way it's set up - endless generation, a very small one-time cost for starter items, no costs for "caring" for growables. If we are going to expand and improve the growables system going forward, we need to get a handle on this so that the situation does not get any worse moving into the future. While we do plan some kind of turn-in for existing items, being able to turn in excess growables is just NOT sufficient going forward - I'm mentioning this here so that we don't have people suggest that as a viable alternative to limiting growables. And that brings us to it... yes, we're going to need to put limits on growables going forward. This likely means that we are going to be moving most eggs and seeds to the system described above, where you will purchase a seed/egg and be able to generate x number of items from said seed/egg, with all excess seeds/eggs auto deleted once the last item has been created (yes... we are also considering ways to let you keep a few as deco items ;) While we understand this might be disappointing since we're all used to generating as many as we like, there are a lot of benefits that will come from this change: - More growing space, including an entire new page of FREE space with the ability to purchase more space. - No more excess seeds/eggs/patterns clogging your inventory, as all excess seeds/eggs/patterns will be automatically deleted when you create the last item from any given line. - Greater availability of previously released growable starter items, likely on a rotation system. - New growable bases and marking sets released much more often! -Free goodies as a consolation prize ^^. - The ability for the site to focus on new improvements and features to the growables system, similar to the new enigma growables; think things like daily insta-grow slots, new themed categories of enigmas like glitter, rainbow, pastel, galaxy, variations for growables, etc! -Grown items will retain much greater value than they currently do. Gold and Ultimate growables and other special growable types like the starter betta egg, will not have any limits on the number of total items you can harvest from a single seed or egg, but may have other limits such as total numbers that can be harvested per month. Users who are unhappy with the new system and want to sell their unused starter eggs/seeds back to the site for a reasonable refund price will be given the opportunity to do so. We envision new seeds, eggs, and patterns being available in surprise packs, via the cash shop, token shop, trinket shop, etc. They will not be bead-only items. Likewise, some growable perks will be offered for beads, while others may be available for trinkets or via upgrade tokens purchased from the token shop or via site events, BB, etc. We WILL have to make some kind of changes to the growables system to bring it under control. That's not up for debate. However, if you have an idea that you think might work BETTER than what we've outlined here, we are happy to hear your ideas! You can talk to Onyx! in the lounge, leave a comment here, or post in the Lounge on our discord server and we'll look at everything! 16 Comments |
![]() ![]() You can find the Rapunzel Kiger in the custom demo as an embarr-embarr alternate. Chrysalids will be permanently stocked in the Chrysalis Cave later this evening for 20 beads each. The Rapunzel Kiger comes with visible "mane" and "feathers" variations. There is also a free breed variation of mane that layers over all markings. ![]() >>>>>>>>>><<<<<<<<<< Beads are now on sale for 15% off through the end of the day, Friday! Bead Bribery Get one FREE Rapunzel Kiger chrysalis for every 50 beads purchased! To get your free chrysalis/chrysalids, please submit a help desk stating the date you bought the beads, the email address used, and the number of beads purchased. 9 Comments |
Hazer has been a busy bee and has upgraded and updated the growables system, fixing some bugs, adding in some quality of life updates and even adding in some new features for you all to enjoy! This might only be the first iteration of updates that will come to growables too, so stay tuned for the future! Let's go over what's been changed now:
Edit 11/04/2025:
Growables can now have Enigma Patterns!!
If you hit this chance when finishing a Growable, you are guaranteed one enigma pattern. If the Growable has multiple patterns, each other pattern will also have a 50% chance to be enigma. Enigmas do not pass down any genes. Eggs from Enigmas patterned Growables have the same chance as normal. To finish off the news post have some examples of growables with enigmas that we've grown since the change! ![]() ![]() ![]() ![]() ![]() 10 Comments |
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