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We all love our growables, so this is probably unwanted news, however for the server costs we have had to add limitations to growables, as discussed in an earlier news post. That dreaded time has come, I'm afraid. However now that I've completed growable limitations we will soon open the new area (very soon) and types of growables as well as work on more fun things for the system! I'm going to break down the types of limitations added in this update in hopes that it makes it easier to understand and in the long run we'll be making an encyclopedia containing the same information for reference, and I have also tried to make the limitations as obvious as possible in the UI itself. Here are the three types of limitations: Legacy These are the all growables that have existed until the point of this update. Any user custom eggs from before the update and any they produce will also be legacy. Legacy eggs limit will count towards the weekly limit. This is so that those who paid for these / got these eggs before the update who have had them since they've been infinite will still remain infinite, however there is still the weekly limit applied. (We'll talk more on the weekly limit later) Infinite These are special kinds of growables; they are growables that either cannot be obtained any more or are very difficult to obtain. Growables that fall into this category are: Gold/Ultimate Growables (aka ones that users have the MASTER item for and control the distribution themselves) and any account bound growables that cannot be obtained again (such as the Betta starter growable from the welcome gift). These also count towards the weekly limit just as the legacy seeds do. These were made infinite due to how difficult they are/impossible to obtain. Unfortunately Gold/Ultimate Growables are something we did years ago without the foresight to some troubles they could cause (aka the users with the MASTERS items leaving the site or going on extended hiatus) and therefore making the Growables almost impossible to get. In the future, if we ever do Gold/Ultimate Growables again it will come with the stipulation that there has to be at least a small constant supply to the site so that this un-obtainability issue does not happen again in the future. Lineage This is going to be the most common kind of restriction for Growables in the future. Any Growable that isn't set as infinite will be set as Lineage from now on. What this means is that Any Planted G1 Lineage Egg will start its own family tree with restrictions. The default number of Growables that can be obtained from a lineage is 25. Creating more eggs does not count towards the restriction, only creating the Growable itself. In the future we will be having an update to shops which will let us sell lineage eggs with a larger family tree so we can do such things as discounts for buying the larger trees. Once you hit the limit of the lineage, all eggs/seeds/patterns and pending Growables of that lineage will vanish. This means if you had 3 completed Growables of Lineage #49 in your Lagoon for example, and you hadn't decided on if you wanted to egg/seed/pattern them or complete them... and you only had 1 left of your limit for Lineage #49... if you complete any Growable from Lineage #49, all the seeds/eggs/patterns and those three completed growables you were sitting on undecidedly will also disappear. ![]() You will see a warning notification when you're on your last redeem and your first redeem. It will warn you that if you claim this -- the lineage will expire. The same applies to if you just grew your first Growable from a lineage, it will warn you that if you complete the Growable from this lineage which has no more eggs in it (since its the first of its family tree) that you would pre-emptively end the said lineage and lose out on making more Growables from it. ![]() Other ChangesRestrictions on moving eggs/seeds/patterns To get this system working properly without too many consistency issues regarding eggs/seeds/patterns and dynamic limitations (such as having 25, 50, 100, etc... limits from shops) we have had to remove the option to move seeds to the inventory and also any seeds that remain in the inventory wont be able to be moved to galleries and the safety deposit box. We understand that this will mean your egg basket/seed pouch/pattern box will start to become much more full with potential eggs/seeds/patterns you don't want (unless you use the new deletion button!) so it is planned to have another section of the egg basket/seed pouch/pattern box which would act as a safety deposit box for these growables and wont show up on the list. Weekly Limit Any legacy or unlimited Growables needed to be capped as well otherwise the whole limitation system is pointless, but using a weekly limit we can make it less painful for users who are used to having no limit. Once you hit this weekly limit, you will no longer be able to complete any more unlimited/legacy Growables until the next week. No Growables or seeds/eggs/patterns will be deleted in this case, you just won't be able to redeem them until the next week. The limits are currently as so (we may change it if it's too restrictive or makes not difference due to it being to high, so fine tuning is to be expected):
It will cost 3 beads for a month of a boosted weekly limit. We have gone back and matched the Enigma Boost to this price as well. From now on the Enigma Boost will cost 3 beads for a month of a boost instead of a week. To make up for the users who bought the Enigma boost and to celebrate some of the changes Growables have been getting (less of the limits and more of whats to come) we have given everyone a 1 month boost to Enigma Chances! Planned Changes / AdditionsWe're far from done as more QoL needs to be added in. Here's the quick rundown:
We've implemented this in a way that hopefully makes the impact as soft as possible, and hope you still enjoy the feature. Thanks for your patience and understanding! As another gift: All users now have 10 more slots in each area! |
The growables UI was pretty out-dated as far as the popups went and lacked the ability to easily add more functionality and features/information to them. So we've completely re-done the UI from scratch, having shiny new modals for everything! Alongside this are some quality of life updates and some nice daily free instant grows for users! Lets go through whats changed in a list below, then show you with a nice little GIF.
![]() A lot changed with this update even though it might not look like it - so there's bound to be bugs. Please report them either in the comments of this post or on the discord, and I'll look into fixing them ASAP. Hope you enjoy the new Growables experience. :) 13 Comments |
Bead Bribery For every 25 beads purchased, choose a free khimbit-to-khimera overlay or growable-to-khimera overlay! OR For every 35 beads purchased, submit your favourite growable, suggest three small edits for Onyx to choose from, and get a growable+ overlay! Examples of suggestions could be a collar, a butterfly, sparkles, etc. Rules for Khimbit to Khimera overlays can be found here, please read carefully! Growable to khimera overlays are similar, except that the growable is not "consumed" in the process. If you are not sure about what the "under" base should be, please ask a staff member! 0 Comments |
We're glad that everyone seems to be enjoying the new changes and improvements to the Growables system, and we would love to invest a lot more site resources into this! We have a ton of fun ideas, the first of which is the upcoming "wearable growables" feature, coming soon! You may have already noticed the new growable area, Thimble's Treetop. ![]() Growable Wearables Growable wearables refers to static accessories for khimeras, meaning base-specific wearables that lock onto the base and move with the base when it is moved in deco (think jewelry, glows, unicorn horns, bridles etc). These items will be grown from "patterns" in the new Thimble's Treetop growable area. These will function just the same as previous growables, with one new twist - each pattern will be limited to a certain number of harvests from each line. That means if you buy a pattern and grow it, you can grow unlimited numbers of generations in your garden, but can only *create as items* x number of finished items from each starter pattern. Once you have created your last pattern, all extraneous patterns will be automatically deleted by the site and will never clog up your inventory! Changes to Existing Growables Now, some of you have already been around for this discussion in the Lounge, but I'm going to lay it out here so everyone can have a chance to read it. You may have been wondering why we don't have new growables very often or do more with the system, since it has endless possibilities. One reason has been our lack of a programmer with the skills to work on it, but we've also been constrained heavily by the fact that growables are a feature that is all take and no give, from the perspective of hosting and maintaining the site. I would estimate that we spend at least $150 a month and likely closer to $200 simply to host the legion of completed growables, eggs, and seeds that exist on the server. That's EVERY month. In contrast, growables generate almost no income for the site at all because of the way it's set up - endless generation, a very small one-time cost for starter items, no costs for "caring" for growables. If we are going to expand and improve the growables system going forward, we need to get a handle on this so that the situation does not get any worse moving into the future. While we do plan some kind of turn-in for existing items, being able to turn in excess growables is just NOT sufficient going forward - I'm mentioning this here so that we don't have people suggest that as a viable alternative to limiting growables. And that brings us to it... yes, we're going to need to put limits on growables going forward. This likely means that we are going to be moving most eggs and seeds to the system described above, where you will purchase a seed/egg and be able to generate x number of items from said seed/egg, with all excess seeds/eggs auto deleted once the last item has been created (yes... we are also considering ways to let you keep a few as deco items ;) While we understand this might be disappointing since we're all used to generating as many as we like, there are a lot of benefits that will come from this change: - More growing space, including an entire new page of FREE space with the ability to purchase more space. - No more excess seeds/eggs/patterns clogging your inventory, as all excess seeds/eggs/patterns will be automatically deleted when you create the last item from any given line. - Greater availability of previously released growable starter items, likely on a rotation system. - New growable bases and marking sets released much more often! -Free goodies as a consolation prize ^^. - The ability for the site to focus on new improvements and features to the growables system, similar to the new enigma growables; think things like daily insta-grow slots, new themed categories of enigmas like glitter, rainbow, pastel, galaxy, variations for growables, etc! -Grown items will retain much greater value than they currently do. Gold and Ultimate growables and other special growable types like the starter betta egg, will not have any limits on the number of total items you can harvest from a single seed or egg, but may have other limits such as total numbers that can be harvested per month. Users who are unhappy with the new system and want to sell their unused starter eggs/seeds back to the site for a reasonable refund price will be given the opportunity to do so. We envision new seeds, eggs, and patterns being available in surprise packs, via the cash shop, token shop, trinket shop, etc. They will not be bead-only items. Likewise, some growable perks will be offered for beads, while others may be available for trinkets or via upgrade tokens purchased from the token shop or via site events, BB, etc. We WILL have to make some kind of changes to the growables system to bring it under control. That's not up for debate. However, if you have an idea that you think might work BETTER than what we've outlined here, we are happy to hear your ideas! You can talk to Onyx! in the lounge, leave a comment here, or post in the Lounge on our discord server and we'll look at everything! 16 Comments |
![]() ![]() You can find the Rapunzel Kiger in the custom demo as an embarr-embarr alternate. Chrysalids will be permanently stocked in the Chrysalis Cave later this evening for 20 beads each. The Rapunzel Kiger comes with visible "mane" and "feathers" variations. There is also a free breed variation of mane that layers over all markings. ![]() >>>>>>>>>><<<<<<<<<< Beads are now on sale for 15% off through the end of the day, Friday! Bead Bribery Get one FREE Rapunzel Kiger chrysalis for every 50 beads purchased! To get your free chrysalis/chrysalids, please submit a help desk stating the date you bought the beads, the email address used, and the number of beads purchased. 9 Comments |
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