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Today, khimera pages were finished. They now display the khimera's image, their name, generation, age, markings information, and mutations information. You can also add a description to your khimera (text and images). We just have to work out how the page will be able to be edited, since it's not safe to simply allow all html to be able to be used.
Age of khimeras will be detected in a different way than on most other, similar sites. Meaning there will be no massive "cron" that runs at midnight to reset all ages and slow the site down <3 A few more things will be added to the khimera pages later, when we add the ability to equip items, breed, transfer, sell, etc. Stats, also will not come into play until later. Another table for khimeras was added to the database. The bank and currency system was also worked on. 0 Comments |
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Today Nasire worked on Lairs, khimera profiles, and khimera generation. It's coming along very nicely.
Hibbary worked for like 10 hours or so on the pets. Most of the pets are being tweaked a fair bit. Not that they won't look like the pets you are all used to, but there are some alterations going on. Because of that, I actually didn't work on pet files myself today. There's no point, when I don't know yet which files are going to have to be done over. So yay for a break from that, at least, for me. For one day anyways, ha ha ha. 0 Comments |
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(This is not a critical news update. Some of you may find it interesting to hear about the process of how the site is being constructed; if reading lots of tedious details bores you, feel free to skip this update XD)
What exactly is it that we are doing here, you may be wondering? Basically, when we start thinking about how we are going to do any given feature, let's take the custom demo for example. First I start out by telling Nasire what kind of things I'd like the custom demo to be able to do. Unfortunately, it's not just as simple as me saying "let's have this!" and Nas codes it and that's it. We are very serious about the functionality of this site. I want to include as much cool stuff for you guys as I can, however I have to keep in mind that if we include TOO much stuff, and depending on the kind of stuff it is, then the site will be bogged down with the kind of horrendous lag many of you are familiar with from other sites. I don't want to start out thinking, "let's do it this way for now, and if the site gets bigger, we can change it then." I think we've all seen just how well that kind of thing works out. I go by the assumption that we WILL have lots of users and we WILL need to worry about things like database size and how that is going to affect the speed of the site. So basically, I shoot Nas my pie-in-the-sky ideas and she shoots them full of holes. Reality sucks. It can be quite a long process of talking out which features I am really not willing to budge on and which ones we have to let slip, no matter how disappointing it may be, for the good of the site, and how we can think outside the box in order to get the same functionality by doing things a completely different way than many other sites do it. (Wow... that was a pretty impressive run-on sentence, no?) Let's take for example, markings on wings. In a perfect world I would love to be able to let you guys choose wing markings separately from body markings. However, because of the way we have to set up the data tables to keep the lag down, this is not really feasible. Therefore, all the markings that extend to the wings will do so automatically when you choose them for body (assuming you have wings on your khimera). You WILL be able to remove these wing markings later though. My point is that if it seems as though there are not as many choices as you might like, rest assured that we have really given the process a LOT of thought and attention and have tried to give you as much as we possibly can while still maintaining the health of the site overall. There is no "good enough" on Khimeros. I sincerely am trying to make every single feature as good as it can be. We try to think about things that have to be done now, and which ones can wait a little while we get the "bones" up. Of course we also have to know where to draw the line on fussing over things, lest we slow down production *too* much. OK, I will stop rambling now XD 0 Comments |
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Are you sick of hearing us say we worked on the custom demo again?
Well we did. As Nas would say, "it could have been done a long time ago if you would just keep things simple!" As you may have guessed though, I am incapable of keeping things simple. I figure we'd all rather wait a bit longer and get something that works really well and has all its fingers and toes, right? And is really really cool? So don't blame Nas. Blame me XD I can tell you that it really, truly, is just about completely done now, in all its spiffiness. If Hibbary and I could just stop tweaking the files, then all would be well XD Also worked on: khimera profiles, and khimera genetics (the database). We're also working on the actual custom generation script while the demo is being done. Demo and generator my seem very similar, but they actually work differently and are two separate jobs. Can you guess what *I* did today? You should be able to... >_> 0 Comments |
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Today we worked on the custom demo... again... more...
Onyx has been busy at work on those files, and we've pretty much decided on specific details for what is needed. The actual khimeras were changed again (shading/highlight was tweaked so it's being redone). This is good - Onyx is very excited to re-do some of the files. On the coding side, the demo is an absolute pain because there's so much stuff to keep track of. But we've made good progress and the results are stunning. It's looking great, and as far as functionality goes, there's little missing. We look forward to many more hours of slaving over the files and wondering why things aren't working as they should. :3 2 Comments |
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