News
Please note there may be more than one news release per day, so please scroll down and make sure that you have read ALL the news! :)
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Radashaa (#80) is this week's lottery winner(s), taking home 74,500 trinkets! Congratulations!
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Hey guys, just wanted to let you know that Karos is working on some stuff today that may cause a bit of lag, so you may notice a little periodically throughout the day.
Fear not, this too shall pass. :P 3 Comments |
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Hello all, just a quick public service announcement.
If you encounter a glitch that seems to be specific to your account, or a site-wide glitch that can be used to exploit game play in any way, please use the Help Desk to file a report. If you are experiencing a site glitch which you believe may be affecting other players as well, unless it's a glitch that involves sensitive information, please use the Glitches and Bugs subforum. If you have questions about site game play, please use the Help subforum. Please DO NOT personally message any of the site staff with these issues. Lately it has become common for multiple staff members to get identical PMs about an issue that really should be filed as a Help Desk Report. This wastes considerable time and resources as multiple staff members take time out of their other work to investigate issues that either they can do nothing about, or that have already been resolved by another member of staff. The latter, as you can imagine, has the potential to cause a great deal of confusion and can actually hinder resolution of the situation. From now on, staff will *not* be responding to PMs regarding site glitches or errors. If you are experiencing a problem, please file a report in the appropriate location. 2 Comments |
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As some of you may have noticed, dragon horns are now available in the demo. If you regenerate existing Khimeras with the dragon horn mutation, they should now display their dragon horns as well. ![]() Dragon horns can be added to any breed, but they will not be visible on Panthiras or Gryphs. ALSO!!!1!!1! There will be another shiny new mutation added to the custom demo very soon, so stay tuned! 17 Comments |
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I know that everyone likes to be kept up to speed on some of the things that are going on behind the scenes, so I'm giving an update on Aluriya.
For those who don't know, Aluriya is a sister site to Khimeros, that was opened a couple of years ago. It was intended to be a small, closed community site, there was a $10 fee to play. As time went on it became obvious that a site like Aluriya could not survive with such a tiny community. It was existing precariously in a niche where it was too complex to be a simple, small, closed site but not complex enough to survive as a self contained open site in its own right. There was also an issue in that the art style had crept closer and closer to khimeros style until it was beginning to seem a bit silly that we'd be creating virtually identical items to use on both sites, in terms of equippables, etc. Someone suggested the idea of merging Khimeros and Aluriya in jest one day in the aluriya site chat, and after some discussion, the "merge" was born, and we planned to integrate Aluriya game play into Khimeros as a separate "land". But, let's back up a step. Before we decided on merging the sites, my first choice had been to keep each site as its own entity - www.khimeros.com and www.aluriya.com in other words - two separate sites that a person could choose to play either one of, or both. The idea was that they would become "sister sites" with some sharing between the games, notably equippable items. However, at the time I was told that this idea was not feasible, which is why we went with the idea of the merge. While I still think the merge could work out well, my concern was that there would be confusion for users because of having two separate systems of very different game play, two VERY different pet systems, etc. Especially since in the process of prepping Aluriya for the merge, it has undergone some substantial changes. We've added a new nursery system for raising aethers, for example, and replaced our simplistic battle system with a much more complex and engaging one. I feel that keeping the two sites separate will make it easiser for users to differentiate between the game play on each site. When discussing the merger with Karos recently, he let us know that our original idea of two sites that are separate but share some aspects, is entirely do-able after all. We spent quite a bit of time discussing this idea and this is how we plan to proceed at this time: Does this mean that all the work done on the merge was wasted? No. We've done a tremendous amount of work just replacing code on Aluriya that wasn't up to snuff, revamping the game play, and putting many weeks into creating and uploading new "copper" colors for aethers, revamping the aether bases to work with the new coloring script, and creating new "mercury" aether colors as well as adding the new nursery, battle system, and many other game tweaks. Will this hold up the merge even longer? Not by much. When we lost our previous programmer and were unable to move forward with the merge, we decided to take on some additional art tasks to be completed before opening, since we were stymied with programming (notably the revamping of ALL aether bases instead of just the 4 breeds we will be opening with, in terms of new copper and mercury colors). This is still a work in progress and will take a bit more time. Additionally, while the island equipping system was already tweaked to make it easier to use, in all honestly we still consider it to be very clunky to use. Karos recently came up with a fabulous idea for changing how we present pet demos and item equipping across both sites, and we will be going ahead with implementing this. After this, it's mostly a matter of setting up the syncing system between the two sites. So, we hope you will continue to have patience and we work as hard as we can to bring the "New Alu" to you all. We think it will be well worth the wait! 39 Comments |
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